I'm currently taking a short break from working on TNC. I should have updated earlier about this, but I forgot to, my bad. I'm taking a break from working on the game until January. I will probably work on it a little bit between now and then, but don't expect any updates until January.
The reason for this is because of school work. I'll be going on break from my classes at the end of next week, so I might be able to get some work on the game then.
Friday, December 9, 2011
Wednesday, November 30, 2011
New Land Types!
I'm working on drawing up new land types/biomes right now. It'll add a lot more depth to the game when it's put in (0.06). Screenshots will be up either Friday or sometime during the weekend.
Tuesday, November 29, 2011
TNC is now part of the Project-11 forum!
Please come and join our forum and chat with others in the community!
Monday, November 28, 2011
Thursday, November 24, 2011
Version 0.055 is out!
Not version 0.06 yet. Not enough has been done for it to be that version. The final level in this release is not finished yet.
Tuesday, November 22, 2011
Sound Effects!
Today was a day where I worked on sound effects for the game as well as some quick bug fixes and level design.
Sunday, November 20, 2011
Enemy Update
Enemies now collide with each other. This fixes the issue of enemies running through one another. It makes more sense, and it works better for the game.
Monday, November 14, 2011
When is version 0.06 coming out?
Eventually. I want to add two more levels onto what is already in 0.05. Lately, I've just been working on coding new features into the game and haven't really added new levels. I'll add more very soon!
Sunday, November 13, 2011
Friday, November 11, 2011
Thursday, November 10, 2011
Crate Update
Crates are annoying! I've been working on the code for them for the past couple days and I'm still having issues with it. Oh well, it'll eventually work right!
Right now, I took out pushing two crates at a time because it messed with picking them up. I personally think that picking up the crates adds a more interesting aspect to the game than pushing two at once does.
When I fix the bugs with picking up crates and moving them, then I will work on being able to push multiple crates at once again.
Right now, I took out pushing two crates at a time because it messed with picking them up. I personally think that picking up the crates adds a more interesting aspect to the game than pushing two at once does.
When I fix the bugs with picking up crates and moving them, then I will work on being able to push multiple crates at once again.
Wednesday, November 9, 2011
Version 0.05 is out!
The last level in this current version is NOT finished. Version 0.05 has some bug fixes as well as new features.
Crates!
If you've played any of my Slime games, you know that you were only able to push crates left and right. That was fun for adding extra little puzzles to the game. Those crates are back in TNC, except now, you will be able to lift them above your head and carry them around with you.
At the time of this post, you can only push them left and right, lift them up, and put them down. As of now, you cannot lift them up and move them. I am working on fixing it so you will be able to lift them and move them at the same time.
At the time of this post, you can only push them left and right, lift them up, and put them down. As of now, you cannot lift them up and move them. I am working on fixing it so you will be able to lift them and move them at the same time.
Monday, November 7, 2011
First bug fixed!
Ramps have been fixed and will be included in version 0.05!
WIP and Bugs
I just added a new page, "WIP and Bugs". This is where I will be posting about bugs that are in the game as well as stuff that is still a work in progress.
Version 0.04 is out!
Download is in the sidebar as usual. The current menu is just a placeholder until I finish the final one.
Friday, November 4, 2011
Timed levels!
TNC now has timed levels! Not every level will be timed, but a good majority of them will be. I think that timed levels is fun, as long as it isn't impossible to complete the levels. Some levels will be hard to complete within the time, but there will be ways to extend the timer.
Tuesday, November 1, 2011
Version 0.03 is out!
Download is in the sidebar as usual! Go download!
Saturday, October 29, 2011
Version 0.02 is out!
Version 0.02 is now out! You can get it by clicking the download link in the sidebar (or by clicking here). The download link will always have the same URL, so just redownload if you ever lose the file.
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