Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Monday, July 16, 2012

Forum/Update

I think I'm going to be switching where I put all my development news for this game, as well as my other games. I'm moving it to the new Project-11 forum because I feel like it will be a lot easier for me to organize it there and it will be easier to get feedback from everyone who plays my games.

So head on over to the forum at Project-11.com/forum and join us!

Friday, July 6, 2012

Engine improvements.

I know I said I'd come out with a new version soon, but since then, I've been working on new things to add to the game. This has delayed the next update a little longer. Right now, I'm working on new gameplay mechanics. The main thing I am adding is different character types. You will be able to change the ability of the character (think a mix between Kid Chameleon and Lost Vikings). It's a lot of fun!

Thursday, June 21, 2012

0.07 is in the works!

I'm working on version 0.07 now. I've been working on a lot of new sprite work that'll be added to the game soon. This sprite work includes a lot more background objects and other decorations for the levels.

Friday, June 8, 2012

Version .06 is out!

Woo! Finally a new version of the game! There isn't a whole lot of changes in this update. Ladders were added though, so that's fun! And also, there are now two unfinished levels in the game, so when you get there don't be surprised that it looks broken.

Wednesday, June 6, 2012

Development on TNC has resumed!

I have resumed development on The Nice Cube today! It's fun getting back into making this game. I've got a lot of ideas I will be putting into the game. Expect updates to come soon!

Friday, December 9, 2011

Hiatus.

I'm currently taking a short break from working on TNC. I should have updated earlier about this, but I forgot to, my bad. I'm taking a break from working on the game until January. I will probably work on it a little bit between now and then, but don't expect any updates until January.

The reason for this is because of school work. I'll be going on break from my classes at the end of next week, so I might be able to get some work on the game then.

Wednesday, November 30, 2011

New Land Types!

I'm working on drawing up new land types/biomes right now. It'll add a lot more depth to the game when it's put in (0.06). Screenshots will be up either Friday or sometime during the weekend.

Tuesday, November 29, 2011

Monday, November 28, 2011

Thursday, November 24, 2011

Version 0.055 is out!

Not version 0.06 yet. Not enough has been done for it to be that version. The final level in this release is not finished yet.

Tuesday, November 22, 2011

Sound Effects!

Today was a day where I worked on sound effects for the game as well as some quick bug fixes and level design.

Sunday, November 20, 2011

Enemy Update

Enemies now collide with each other. This fixes the issue of enemies running through one another. It makes more sense, and it works better for the game.

Monday, November 14, 2011

When is version 0.06 coming out?

Eventually. I want to add two more levels onto what is already in 0.05. Lately, I've just been working on coding new features into the game and haven't really added new levels. I'll add more very soon!

Sunday, November 13, 2011

Friday, November 11, 2011

Thursday, November 10, 2011

Crate Update

Crates are annoying! I've been working on the code for them for the past couple days and I'm still having issues with it. Oh well, it'll eventually work right!

Right now, I took out pushing two crates at a time because it messed with picking them up. I personally think that picking up the crates adds a more interesting aspect to the game than pushing two at once does.

When I fix the bugs with picking up crates and moving them, then I will work on being able to push multiple crates at once again.

Wednesday, November 9, 2011

Version 0.05 is out!

The last level in this current version is NOT finished. Version 0.05 has some bug fixes as well as new features.

Crates!

If you've played any of my Slime games, you know that you were only able to push crates left and right. That was fun for adding extra little puzzles to the game. Those crates are back in TNC, except now, you will be able to lift them above your head and carry them around with you.

At the time of this post, you can only push them left and right, lift them up, and put them down. As of now, you cannot lift them up and move them. I am working on fixing it so you will be able to lift them and move them at the same time.

Monday, November 7, 2011

First bug fixed!

Ramps have been fixed and will be included in version 0.05!

WIP and Bugs

I just added a new page, "WIP and Bugs". This is where I will be posting about bugs that are in the game as well as stuff that is still a work in progress.